Thursday 6 December 2012

uni work - sound scape - victorian train station

This is my sound scape for the sound design section of my brief for this term. I chose to recreate the sound of the atmosphere at an old Victorian train station in the countryside.

Sunday 4 November 2012

Uni Work- more maya renders with final lighting design.

These are just a few more renders of my scene with my final lighting added!!
















I am also planning to add a background of the real outside of Buckingham Palace to put just behind the windows where the blue section is in these images.

Tuesday 30 October 2012

Uni Work - research - Norman wire posture: Tom Cruise, mission impossible

My first attempt at animating how Norman is going to land in my scene was ok,  but was lacking something and i eventually came to the realization that it was because there was not enough character in his movement. So to help me with this problem i went through the Mission Impossible films and studied the way in which Tom Cruise moves and holds himself in these scenes. I then 'snap-shotted' some of the images and drew my own Norman over the top to help me visualize what it will look like on the Norman rig.





Uni Work - Chart for Lip - Sync


Uni work - Maya renders - playing with texturing and lighting:










Saturday 27 October 2012

Friday 19 October 2012

Friday 12 October 2012

Uni work - colour scheme for scene!!

This was just a quick sketch for an idea of the colour scheme that i might use in my scene. From researching that colours used in Buckingham Palace i found that the three predominant colours used were red gold and white so i tried to stick mainly to those three main colours for my own interpretation.


Uni work - finalised storyboard (hopefully

hopefully this is my final storyboard!!





Wednesday 10 October 2012

Uni Work - Maya modelling - furniture and props:

I have now finished modelling all of the furniture that will eventually go into my scene. There are also some of the source images that I have used to create my models in maya: